Elden Ring Build Planner
Simulate your character stats. Choose a starting class, adjust attributes, and see derived stats update instantly.
How Elden Ring Stats Work
Each starting class provides a different base stat distribution at a fixed level. From there, every level-up gives one attribute point to allocate. The derived stats — HP, FP, Stamina, and Equip Load — are calculated from Vigor, Mind, and Endurance using game-verified formulas with softcaps at 20, 55, and 80.
| Stat | Softcap 1 (20) | Softcap 2 (55) | Hardcap (80) |
|---|---|---|---|
| Vigor (HP) | High returns | Moderate | Very low (5–6 HP/level) |
| Mind (FP) | +5–6 FP/level | +6–7 FP/level | Flat 2 FP/level |
| Endurance (Stamina) | +4–5 per level | +2 per level | +1.5 per level |
| Endurance (Equip Load) | +1.5 per level | +0.86 per level | +0.5 per level |
Popular Build Benchmarks
- Pure Strength: Start Vagabond. Target 60 Vigor, 25 Endurance, 60 Strength.
- Dex/Int (Moonveil): Start Prisoner. Target 50 Vigor, 20 Mind, 40 Dex, 60 Intelligence.
- Faith Caster: Start Prophet. Target 50 Vigor, 35 Mind, 60 Faith.
- Arcane (Bleed): Start Bandit. Target 50 Vigor, 25 Endurance, 45 Arcane, rest in Dex.
Pair with our Weapon AR Calculator to check your damage output.
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